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// -*- c-basic-offset: 4 -*-

    A sequencer and musical notation editor.

    This program is Copyright 2000-2006
        Guillaume Laurent   <glaurent@telegraph-road.org>,
        Chris Cannam        <cannam@all-day-breakfast.com>,
        Richard Bown        <bownie@bownie.com>

    The moral right of the authors to claim authorship of this work
    has been asserted.

    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.


 * Command that handles undo on a single Segment by brute-force,
 * saving the affected area of the Segment before the execute() and
 * then restoring it on unexecute().  Subclass this with your own
 * implementation.
 * This class implements execute() and unexecute(); in order to create
 * a working subclass, you should normally put the code you would
 * otherwise have put in execute() into modifySegment().

#include <kcommand.h>
#include "Segment.h"

namespace Rosegarden { class EventSelection; }

 * BasicCommand is an abstract subclass of Command that manages undo,
 * redo and notification of changes within a contiguous region of a
 * single Rosegarden Segment, by brute force.  When a subclass
 * of BasicCommand executes, it stores a copy of the events that are
 * modified by the command, ready to be restored verbatim on undo.

00049 class BasicCommand : public KNamedCommand
    virtual ~BasicCommand();

    virtual void execute();
    virtual void unexecute();

    virtual Rosegarden::Segment &getSegment();

    Rosegarden::timeT getStartTime() { return m_startTime; }
    Rosegarden::timeT getEndTime() { return m_endTime; }
    virtual Rosegarden::timeT getRelayoutEndTime();

     * You should pass "bruteForceRedoRequired = true" if your
     * subclass's implementation of modifySegment uses discrete
     * event pointers or segment iterators to determine which
     * events to modify, in which case it won't work when
     * replayed for redo because the pointers may no longer be
     * valid.  In which case, BasicCommand will implement redo
     * much like undo, and will only call your modifySegment 
     * the very first time the command object is executed.
     * It is always safe to pass bruteForceRedoRequired true,
     * it's just normally a waste of memory.
    BasicCommand(const QString &name,
             Rosegarden::Segment &segment,
             Rosegarden::timeT start, Rosegarden::timeT end,
             bool bruteForceRedoRequired = false);

    virtual void modifySegment() = 0;

    virtual void beginExecute();

    //--------------- Data members ---------------------------------

    void copyTo(Rosegarden::Segment *);
    void copyFrom(Rosegarden::Segment *);

    Rosegarden::timeT calculateStartTime(Rosegarden::timeT given,
                               Rosegarden::Segment &segment);
    Rosegarden::timeT calculateEndTime(Rosegarden::timeT given,
                               Rosegarden::Segment &segment);

    Rosegarden::timeT m_startTime;
    Rosegarden::timeT m_endTime;

    Rosegarden::Segment &m_segment;
    Rosegarden::Segment m_savedEvents;

    bool m_doBruteForceRedo;
    Rosegarden::Segment *m_redoEvents;

 * Subclass of BasicCommand that manages the brute-force undo and redo
 * extends based on a given selection.

00113 class BasicSelectionCommand : public BasicCommand
    virtual ~BasicSelectionCommand();

    /// selection from segment
    BasicSelectionCommand(const QString &name,
                    Rosegarden::EventSelection &selection,
                    bool bruteForceRedoRequired = false);

    /// entire segment
    BasicSelectionCommand(const QString &name,
                    Rosegarden::Segment &segment,
                    bool bruteForceRedoRequired = false);


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