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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */

    A MIDI and audio sequencer and musical notation editor.
    Copyright 2000-2009 the Rosegarden development team.

    Other copyrights also apply to some parts of this work.  Please
    see the AUTHORS file and individual file headers for details.

    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.


#include "base/LayoutEngine.h"
#include "base/Event.h"

namespace Rosegarden

class Staff;

class MatrixVLayout : public VerticalLayoutEngine

    virtual ~MatrixVLayout();

     * Resets internal data stores for all staffs
    virtual void reset();

     * Resets internal data stores for a specific staff
    virtual void resetStaff(Staff &staff,
                            timeT = 0,
                            timeT = 0);

     * Precomputes layout data for a single staff, updating any
     * internal data stores associated with that staff and updating
     * any layout-related properties in the events on the staff's
     * segment.
    virtual void scanStaff(Staff &staff,
                           timeT = 0,
                           timeT = 0);

     * Computes any layout data that may depend on the results of
     * scanning more than one staff.  This may mean doing most of
     * the layout (likely for horizontal layout) or nothing at all
     * (likely for vertical layout).
    virtual void finishLayout(timeT = 0,
                              timeT = 0);

    static const int minMIDIPitch;
    static const int maxMIDIPitch;

    //--------------- Data members ---------------------------------




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