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MatrixScene.cpp

/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */

/*
    Rosegarden
    A MIDI and audio sequencer and musical notation editor.
    Copyright 2000-2010 the Rosegarden development team.

    Other copyrights also apply to some parts of this work.  Please
    see the AUTHORS file and individual file headers for details.

    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#include "MatrixScene.h"

#include "MatrixMouseEvent.h"
#include "MatrixViewSegment.h"
#include "MatrixWidget.h"
#include "MatrixElement.h"

#include "document/RosegardenDocument.h"
#include "document/CommandHistory.h"
#include "misc/ConfigGroups.h"

#include "misc/Debug.h"
#include "base/RulerScale.h"
#include "base/SnapGrid.h"

#include "gui/general/GUIPalette.h"
#include "gui/widgets/Panned.h"

#include "base/BaseProperties.h"
#include "base/NotationRules.h"
#include "gui/studio/StudioControl.h"
#include "sound/MappedEvent.h"

#include <QGraphicsSceneMouseEvent>
#include <QGraphicsLineItem>
#include <QSettings>
#include <QPointF>
#include <QRectF>

//#define DEBUG_MOUSE

namespace Rosegarden
{


using namespace BaseProperties;

MatrixScene::MatrixScene() :
    m_widget(0),
    m_document(0),
    m_scale(0),
    m_referenceScale(0),
    m_snapGrid(0),
    m_resolution(8),
    m_selection(0),
    m_currentSegmentIndex(0)
{
    connect(CommandHistory::getInstance(), SIGNAL(commandExecuted()),
            this, SLOT(slotCommandExecuted()));
}

MatrixScene::~MatrixScene()
{
    RG_DEBUG << "MatrixScene::~MatrixScene() - start";
    
    if (m_document) {
        if (!isCompositionDeleted()) { // implemented in CompositionObserver
            m_document->getComposition().removeObserver(this);
        }
    }
    for (unsigned int i = 0; i < m_viewSegments.size(); ++i) {
        delete m_viewSegments[i];
    }
    delete m_snapGrid;
    delete m_referenceScale;
    delete m_scale;

    RG_DEBUG << "MatrixScene::~MatrixScene() - end";
}

void
MatrixScene::setMatrixWidget(MatrixWidget *w)
{
    m_widget = w;
}

void
MatrixScene::setSegments(RosegardenDocument *document,
                         std::vector<Segment *> segments)
{
    if (m_document && document != m_document) {
        m_document->getComposition().removeObserver(this);
    }

    m_document = document;
    m_segments = segments;

    m_document->getComposition().addObserver(this);

    SegmentSelection selection;
    selection.insert(segments.begin(), segments.end());

    delete m_snapGrid;
    delete m_scale;
    delete m_referenceScale;
    m_scale = new SegmentsRulerScale(&m_document->getComposition(),
                                     selection,
                                     0,
                                     Note(Note::Shortest).getDuration() / 2.0);

    m_referenceScale = new ZoomableRulerScale(m_scale);
    m_snapGrid = new SnapGrid(m_referenceScale);

    for (unsigned int i = 0; i < m_viewSegments.size(); ++i) {
        delete m_viewSegments[i];
    }
    m_viewSegments.clear();

    // We should show diamonds instead of bars whenever we are in
    // "drum mode" (i.e. whenever we were invoked using the percussion
    // matrix menu option instead of the normal matrix one).
    
    // The question of whether to show the key names instead of the
    // piano keyboard is a separate one, handled in MatrixWidget, and
    // it depends solely on whether a key mapping exists for the
    // instrument (it is independent of whether this is a percussion
    // matrix or not).

    // Nevertheless, if the key names are shown, we need a little more space
    // between horizontal lines. That's why m_resolution depends from 
    // keyMapping.

    // But since several segments may be edited in the same matrix, we 
    // have to deal with simultaneous display of segments using piano keyboard
    // and segments using key mapping.
    // Key mapping may be displayed with piano keyboard resolution (even if
    // space is a bit short for the text) but the opposite is not possible.
    // So the only (easy) way I found is to use the resolution fitting with 
    // piano keyboard when at least one segment needs it.

    bool drumMode = false;
    bool keyMapping = false;
    if (m_widget) {
        drumMode = m_widget->isDrumMode();
        keyMapping = m_widget->hasOnlyKeyMapping();
    }
    m_resolution = 8;
    if (keyMapping) m_resolution = 11;

    bool haveSetSnap = false;

    for (unsigned int i = 0; i < m_segments.size(); ++i) {

        int snapGridSize = m_segments[i]->getSnapGridSize();

        if (snapGridSize != -1) {
            m_snapGrid->setSnapTime(snapGridSize);
            haveSetSnap = true;
        }

        MatrixViewSegment *vs = new MatrixViewSegment(this,
                                                      m_segments[i],
                                                      drumMode);
        (void)vs->getViewElementList(); // make sure it has been created
        m_viewSegments.push_back(vs);
    }

    if (!haveSetSnap) {
        QSettings settings;
        settings.beginGroup(MatrixViewConfigGroup);
        timeT snap = settings.value("Snap Grid Size",
                                    (int)SnapGrid::SnapToBeat).toInt();
        m_snapGrid->setSnapTime(snap);
        settings.endGroup();
        for (unsigned int i = 0; i < m_segments.size(); ++i) {
            m_segments[i]->setSnapGridSize(snap);
        }
    }

    recreateLines();
    updateCurrentSegment();
}

Segment *
MatrixScene::getCurrentSegment()
{
    if (m_segments.empty()) return 0;
    if (m_currentSegmentIndex >= int(m_segments.size())) {
        m_currentSegmentIndex = int(m_segments.size()) - 1;
    }
    return m_segments[m_currentSegmentIndex];
}

void
MatrixScene::setCurrentSegment(Segment *s)
{
    for (int i = 0; i < int(m_segments.size()); ++i) {
        if (s == m_segments[i]) {
            m_currentSegmentIndex = i;
            recreatePitchHighlights();
            updateCurrentSegment();
            return;
        }
    }
    std::cerr << "WARNING: MatrixScene::setCurrentSegment: unknown segment "
              << s << std::endl;
}

Segment *
MatrixScene::getPriorSegment()
{
    if (m_currentSegmentIndex == 0) return 0;
    return m_segments[m_currentSegmentIndex-1];
}

Segment *
MatrixScene::getNextSegment()
{
    if ((unsigned int) m_currentSegmentIndex + 1 >= m_segments.size()) return 0;
    return m_segments[m_currentSegmentIndex+1];
}

MatrixViewSegment *
MatrixScene::getCurrentViewSegment()
{
    if (m_viewSegments.empty()) return 0;
    return m_viewSegments[0];
}

bool
MatrixScene::segmentsContainNotes() const
{
    for (unsigned int i = 0; i < m_segments.size(); ++i) {

        const Segment *segment = m_segments[i];

        for (Segment::const_iterator i = segment->begin();
             segment->isBeforeEndMarker(i); ++i) {

            if (((*i)->getType() == Note::EventType)) {
                return true;
            }
        }
    }

    return false;
}

void
MatrixScene::recreateLines()
{
    timeT start = 0, end = 0;

    // Determine total distance that requires lines (considering multiple segments
    for (unsigned int i = 0; i < m_segments.size(); ++i) {
        if (i == 0 || m_segments[i]->getClippedStartTime() < start) {
            start = m_segments[i]->getClippedStartTime();
        }
        if (i == 0 || m_segments[i]->getEndMarkerTime() > end) {
            end = m_segments[i]->getEndMarkerTime();
        }
    }

    // Pen Width?
    double pw = 0;

    double startPos = m_scale->getXForTime(start);
    double endPos = m_scale->getXForTime(end);

    // Draw horizontal lines
    int i = 0;           
    while (i < 127) {    
         int y = (i + 1) * (m_resolution + 1);   
         QGraphicsLineItem *line;    
         if (i < (int)m_horizontals.size()) {    
             line = m_horizontals[i];      
         } else {        
             line = new QGraphicsLineItem;       
             line->setZValue(-9);    
             line->setPen(QPen(GUIPalette::getColour   
                               (GUIPalette::MatrixHorizontalLine), pw));       
             addItem(line);    
             m_horizontals.push_back(line);      
         }   
         line->setLine(startPos, y, endPos, y);        
         line->show();   
         ++i;      
     }       


     // Hide the other lines, if there are any.  Just a double check.
     while (i < (int)m_horizontals.size()) {     
         m_horizontals[i]->hide();   
         ++i;      
    }

    setSceneRect(QRectF(startPos, 0, endPos - startPos, 128 * (m_resolution + 1)));

    Composition *c = &m_document->getComposition();

    int firstbar = c->getBarNumber(start), lastbar = c->getBarNumber(end);

    // Draw Vertical Lines
    i = 0;
    for (int bar = firstbar; bar <= lastbar; ++bar) {

        std::pair<timeT, timeT> range = c->getBarRange(bar);

        bool discard = false;  // was not initalied...hmmm...try false?
        TimeSignature timeSig = c->getTimeSignatureInBar(bar, discard);

        double x0 = m_scale->getXForTime(range.first);
        double x1 = m_scale->getXForTime(range.second);
        double width = x1 - x0;

        double gridLines; // number of grid lines per bar may be fractional

        // If the snap time is zero we default to beat markers
        //
        if (m_snapGrid && m_snapGrid->getSnapTime(x0)) {
            gridLines = double(timeSig.getBarDuration()) /
                        double(m_snapGrid->getSnapTime(x0));
        } else {
            gridLines = timeSig.getBeatsPerBar();
        }

        double dx = width / gridLines;
        double x = x0;

        for (int index = 0; index < gridLines; ++index) {

            // Check to see if we are withing the first segments start time.
            if (x < startPos) {
                x += dx;
                continue;
            }
            
            // Exit if we have passed the end of last segment end time.
            if (x > endPos) {
                break;
            }

            QGraphicsLineItem *line;

            if (i < (int)m_verticals.size()) {
                line = m_verticals[i];
            } else {
                line = new QGraphicsLineItem;
                addItem(line);
                m_verticals.push_back(line);
            }

            if (index == 0) {
              // index 0 is the bar line
                line->setPen(QPen(GUIPalette::getColour(GUIPalette::MatrixBarLine), pw));
            } else {
                line->setPen(QPen(GUIPalette::getColour(GUIPalette::BeatLine), pw));
            }

            line->setZValue(index > 0 ? -10 : -8);
            line->setLine(x, 0, x, 128 * (m_resolution + 1));
            
            line->show();
            x += dx;
            ++i;
        }
    }

    // Hide the other lines. We are not using them right now.
    while (i < (int)m_verticals.size()) {
        m_verticals[i]->hide();
        ++i;
    }

    recreatePitchHighlights();
    
    // Force update so all vertical lines are drawn correctly
    update();
}

void
MatrixScene::recreatePitchHighlights()
{
    Segment *segment = getCurrentSegment();
    if (!segment) return;

    timeT k0 = segment->getClippedStartTime();
    timeT k1 = segment->getClippedStartTime();

    int i = 0;

    while (k0 < segment->getEndMarkerTime()) {

        Rosegarden::Key key = segment->getKeyAtTime(k0);

        // offset the highlights according to how far this key's tonic pitch is
        // from C major (0)
        int offset = key.getTonicPitch();

        // correct for segment transposition, moving representation the opposite
        // of pitch to cancel it out (C (MIDI pitch 0) in Bb (-2) is concert
        // Bb (10), so 0 -1 == 11 -1 == 10, we have to go +1 == 11 +1 == 0)
        int correction = segment->getTranspose(); // eg. -2
        correction *= -1;                         // eg.  2

        // key is Bb for Bb instrument, getTonicPitch() returned 10, correction
        // is +2
        offset -= correction;
        offset += 12;
        offset %= 12;

        if (!segment->getNextKeyTime(k0, k1)) k1 = segment->getEndMarkerTime();

        if (k0 == k1) {
            std::cerr << "WARNING: MatrixScene::recreatePitchHighlights: k0 == k1 == "
                      << k0 << std::endl;
            break;
        }

        double x0 = m_scale->getXForTime(k0);
        double x1 = m_scale->getXForTime(k1);

        // calculate the highlights relative to C major, plus offset
        // (I think this enough to do the job.  It passes casual tests.)
        const int hcount = 3;
        int hsteps[hcount];
        hsteps[0] = scale_Cmajor[0] + offset; // tonic
        hsteps[2] = scale_Cmajor[4] + offset; // fifth

        if (key.isMinor()) {
            hsteps[1] = scale_Cminor[2] + offset; // minor third
        } else {
            hsteps[1] = scale_Cmajor[2] + offset; // major third
        }

        for (int j = 0; j < hcount; ++j) {

            int pitch = hsteps[j];
            while (pitch < 128) {

                QGraphicsRectItem *rect;

                if (i < (int)m_highlights.size()) {
                    rect = m_highlights[i];
                } else {
                    rect = new QGraphicsRectItem;
                    rect->setZValue(-11);
                    rect->setPen(Qt::NoPen);
                    addItem(rect);
                    m_highlights.push_back(rect);
                }

                if (j == 0) {
                    rect->setBrush(GUIPalette::getColour
                                   (GUIPalette::MatrixTonicHighlight));
                } else {
                    rect->setBrush(GUIPalette::getColour
                                   (GUIPalette::MatrixPitchHighlight));
                }

//                rect->setRect(0.5, 0.5, x1 - x0, m_resolution + 1);
                rect->setRect(0, 0, x1 - x0, m_resolution + 1);
                rect->setPos(x0, (127 - pitch) * (m_resolution + 1));
                rect->show();

                pitch += 12;

                ++i;
            }
        }

        k0 = k1;
    }
    while (i < (int)m_highlights.size()) {
        m_highlights[i]->hide();
        ++i;
    }
}

void
MatrixScene::setupMouseEvent(QGraphicsSceneMouseEvent *e,
                             MatrixMouseEvent &mme) const
{
    double sx = e->scenePos().x();
    int sy = lrint(e->scenePos().y());

    mme.viewpos = e->screenPos();

    mme.sceneX = sx;
    mme.sceneY = sy;

    mme.modifiers = e->modifiers();
    mme.buttons = e->buttons();

    mme.element = 0;

    QList<QGraphicsItem *> l = items(e->scenePos());
//    MATRIX_DEBUG << "Found " << l.size() << " items at " << e->scenePos() << endl;
    for (int i = 0; i < l.size(); ++i) {
        MatrixElement *element = MatrixElement::getMatrixElement(l[i]);
        if (element) {
            // items are in z-order from top, so this is most salient
            mme.element = element;
            break;
        }
    }

    mme.viewSegment = m_viewSegments[m_currentSegmentIndex];

    mme.time = m_scale->getTimeForX(sx);

    if (e->modifiers() & Qt::ShiftModifier) {
        mme.snappedLeftTime = mme.time;
        mme.snappedRightTime = mme.time;
        mme.snapUnit = Note(Note::Shortest).getDuration();
    } else {
//        mme.snappedLeftTime = m_snapGrid->snapX(sx, SnapGrid::SnapLeft);
//        mme.snappedRightTime = m_snapGrid->snapX(sx, SnapGrid::SnapRight);
        mme.snappedLeftTime = m_snapGrid->snapTime(mme.time, SnapGrid::SnapLeft);
        mme.snappedRightTime = m_snapGrid->snapTime(mme.time, SnapGrid::SnapRight);
        mme.snapUnit = m_snapGrid->getSnapTime(sx);
    }

    if (mme.viewSegment) {
        timeT start = mme.viewSegment->getSegment().getClippedStartTime();
        timeT end = mme.viewSegment->getSegment().getEndMarkerTime();
        if (mme.snappedLeftTime < start) mme.snappedLeftTime = start;
        if (mme.snappedLeftTime + mme.snapUnit > end) {
            mme.snappedLeftTime = end - mme.snapUnit;
        }
        if (mme.snappedRightTime < start) mme.snappedRightTime = start;
        if (mme.snappedRightTime > end) mme.snappedRightTime = end;
    }

   mme.pitch = calculatePitchFromY(sy);

#ifdef DEBUG_MOUSE
    MATRIX_DEBUG << "MatrixScene::setupMouseEvent: sx = " << sx
                 << ", sy = " << sy
                 << ", modifiers = " << mme.modifiers
                 << ", buttons = " << mme.buttons
                 << ", element = " << mme.element
                 << ", viewSegment = " << mme.viewSegment
                 << ", time = " << mme.time
                 << ", pitch = " << mme.pitch
                 << endl;
#endif
}

int MatrixScene::calculatePitchFromY(int y) const {
    int pitch = 127 - (y / (m_resolution + 1));
    if (pitch < 0) pitch = 0;
    if (pitch > 127) pitch = 127;
    return pitch;
}

void
MatrixScene::mousePressEvent(QGraphicsSceneMouseEvent *e)
{
    MatrixMouseEvent nme;
    setupMouseEvent(e, nme);
    emit mousePressed(&nme);
}

void
MatrixScene::mouseMoveEvent(QGraphicsSceneMouseEvent *e)
{
    MatrixMouseEvent nme;
    setupMouseEvent(e, nme);
    emit mouseMoved(&nme);
}

void
MatrixScene::mouseReleaseEvent(QGraphicsSceneMouseEvent *e)
{
    MatrixMouseEvent nme;
    setupMouseEvent(e, nme);
    emit mouseReleased(&nme);
}

void
MatrixScene::mouseDoubleClickEvent(QGraphicsSceneMouseEvent *e)
{
    MatrixMouseEvent nme;
    setupMouseEvent(e, nme);
    emit mouseDoubleClicked(&nme);
}

void
MatrixScene::slotCommandExecuted()
{
    checkUpdate();
}

void
MatrixScene::checkUpdate()
{
    for (unsigned int i = 0; i < m_viewSegments.size(); ++i) {

        SegmentRefreshStatus &rs = m_viewSegments[i]->getRefreshStatus();
        
        if (rs.needsRefresh()) {
            m_viewSegments[i]->updateElements(rs.from(), rs.to());
        }
            
        rs.setNeedsRefresh(false);
    }
}

void
MatrixScene::segmentEndMarkerTimeChanged(const Segment *, bool)
{
    MATRIX_DEBUG << "MatrixScene::segmentEndMarkerTimeChanged" << endl;
    recreateLines();
}

void
00625 MatrixScene::timeSignatureChanged(const Composition *c)
{
    if (!m_document || !c || (c != &m_document->getComposition())) return;
}

void
00631 MatrixScene::segmentRemoved(const Composition *c, Segment *s)
{
    MATRIX_DEBUG << "MatrixScene::segmentRemoved(" << c << "," << s << ")" << endl;

    if (!m_document || !c || (c != &m_document->getComposition())) return;

    for (std::vector<MatrixViewSegment *>::iterator i = m_viewSegments.begin();
         i != m_viewSegments.end(); ++i) {
        if (s == &(*i)->getSegment()) {
            emit segmentDeleted(s);
            delete *i;
            m_viewSegments.erase(i);
            break;
        }
    }

    if (m_viewSegments.empty()) {
        MATRIX_DEBUG << "(Scene is now empty)" << endl;
        emit sceneDeleted();
    }
}

void
MatrixScene::handleEventAdded(Event *e)
{
    if (e->getType() == Rosegarden::Key::EventType) {
        recreatePitchHighlights();
    }
}

void
MatrixScene::handleEventRemoved(Event *e)
{
    if (m_selection && m_selection->contains(e)) m_selection->removeEvent(e);
    if (e->getType() == Rosegarden::Key::EventType) {
        recreatePitchHighlights();
    }
    emit eventRemoved(e);
}

void
MatrixScene::setSelection(EventSelection *s, bool preview)
{
    if (!m_selection && !s) return;
    if (m_selection == s) return;
    if (m_selection && s && *m_selection == *s) {
        // selections are identical, no need to update elements, but
        // still need to replace the old selection to avoid a leak
        // (can't just delete s in case caller still refers to it)
        EventSelection *oldSelection = m_selection;
        m_selection = s;
        delete oldSelection;
        return;
    }

    EventSelection *oldSelection = m_selection;
    m_selection = s;

    if (oldSelection) {
        setSelectionElementStatus(oldSelection, false);
    }

    if (m_selection) {
        setSelectionElementStatus(m_selection, true);
        emit selectionChanged(s);
    }

    if (preview) previewSelection(m_selection, oldSelection);
    delete oldSelection;
    emit selectionChanged();
}

void
MatrixScene::slotRulerSelectionChanged(EventSelection *s)
{
    std::cout << "MatrixScene: caught " << (s ? "useful" : "null" ) << " selection change from ruler" << std::endl;
    if (m_selection) {
        if (s) m_selection->addFromSelection(s);
        setSelectionElementStatus(m_selection, true);
    }
}

void
MatrixScene::setSingleSelectedEvent(MatrixViewSegment *vs,
                                    MatrixElement *e,
                                    bool preview)
{
    if (!vs || !e) return;
    EventSelection *s = new EventSelection(vs->getSegment());
    s->addEvent(e->event());
    setSelection(s, preview);
}

void
MatrixScene::setSingleSelectedEvent(Segment *seg,
                                    Event *e,
                                    bool preview)
{
    if (!seg || !e) return;
    EventSelection *s = new EventSelection(*seg);
    s->addEvent(e);
    setSelection(s, preview);
}

void
MatrixScene::selectAll()
{
    Segment *segment = getCurrentSegment();
    if (!segment) return;
    Segment::iterator it = segment->begin();
    EventSelection *selection = new EventSelection(*segment);

    for (; segment->isBeforeEndMarker(it); it++) {
        if ((*it)->isa(Note::EventType)) {
            selection->addEvent(*it);
        }
    }

    setSelection(selection, false);
}

void
MatrixScene::setSelectionElementStatus(EventSelection *s, bool set)
{
    if (!s) return;

    MatrixViewSegment *vs = 0;

    for (std::vector<MatrixViewSegment *>::iterator i = m_viewSegments.begin();
         i != m_viewSegments.end(); ++i) {

        if (&(*i)->getSegment() == &s->getSegment()) {
            vs = *i;
            break;
        }
    }

    if (!vs) return;

    for (EventSelection::eventcontainer::iterator i = s->getSegmentEvents().begin();
         i != s->getSegmentEvents().end(); ++i) {

        Event *e = *i;

        ViewElementList::iterator vsi = vs->findEvent(e);
        if (vsi == vs->getViewElementList()->end()) continue;

        MatrixElement *el = static_cast<MatrixElement *>(*vsi);
        el->setSelected(set);
    }
}

void
MatrixScene::previewSelection(EventSelection *s,
                              EventSelection *oldSelection)
{
    if (!s) return;

    for (EventSelection::eventcontainer::iterator i = s->getSegmentEvents().begin();
         i != s->getSegmentEvents().end(); ++i) {

        Event *e = *i;
        if (oldSelection && oldSelection->contains(e)) continue;

        long pitch;
        if (e->get<Int>(BaseProperties::PITCH, pitch)) {
            long velocity = -1;
            (void)(e->get<Int>(BaseProperties::VELOCITY, velocity));
            if (!(e->has(BaseProperties::TIED_BACKWARD) &&
                  e->get<Bool>(BaseProperties::TIED_BACKWARD))) {
                playNote(s->getSegment(), pitch, velocity);
            }
        }
    }
}

void
MatrixScene::updateCurrentSegment()
{
    MATRIX_DEBUG << "MatrixScene::updateCurrentSegment: current is " << m_currentSegmentIndex << endl;
    for (int i = 0; i < (int)m_viewSegments.size(); ++i) {
        bool current = (i == m_currentSegmentIndex);
        ViewElementList *vel = m_viewSegments[i]->getViewElementList();
        for (ViewElementList::const_iterator j = vel->begin();
             j != vel->end(); ++j) {
            MatrixElement *mel = dynamic_cast<MatrixElement *>(*j);
            if (!mel) continue;
            mel->setCurrent(current);
        }
        if (current) emit currentViewSegmentChanged(m_viewSegments[i]);
    }

    // changing the current segment may have overridden selection border colours
    setSelectionElementStatus(m_selection, true);
}

static bool
00828 canPreviewAnotherNote() //!!! dupe with NotationScene
{
    static time_t lastCutOff = 0;
    static int sinceLastCutOff = 0;

    time_t now = time(0);
    ++sinceLastCutOff;

    if ((now - lastCutOff) > 0) {
        sinceLastCutOff = 0;
        lastCutOff = now;
    } else {
        if (sinceLastCutOff >= 20) {
            // don't permit more than 20 notes per second or so, to
            // avoid gungeing up the sound drivers
            return false;
        }
    }

    return true;
}

void
MatrixScene::setSnap(timeT t)
{
    MATRIX_DEBUG << "MatrixScene::slotSetSnap: time is " << t << endl;
    m_snapGrid->setSnapTime(t);

    for (size_t i = 0; i < m_segments.size(); ++i) {
        m_segments[i]->setSnapGridSize(t);
    }

    QSettings settings;
    settings.beginGroup(MatrixViewConfigGroup);
    settings.setValue("Snap Grid Size", (int)t);
    settings.endGroup();

    recreateLines();
}

bool
MatrixScene::constrainToSegmentArea(QPointF &scenePos)
{
    bool ok = true;

    int pitch = 127 - (lrint(scenePos.y()) / (m_resolution + 1));
    if (pitch < 0) {
        ok = false;
        scenePos.setY(127 * (m_resolution + 1));
    } else if (pitch > 127) {
        ok = false;
        scenePos.setY(0);
    }

    timeT t = m_scale->getTimeForX(scenePos.x());
    timeT start = 0, end = 0;
    for (size_t i = 0; i < m_segments.size(); ++i) {
        timeT t0 = m_segments[i]->getClippedStartTime();
        timeT t1 = m_segments[i]->getEndMarkerTime();
        if (i == 0 || t0 < start) start = t0;
        if (i == 0 || t1 > end) end = t1;
    }
    if (t < start) {
        ok = false;
        scenePos.setX(m_scale->getXForTime(start));
    } else if (t > end) {
        ok = false;
        scenePos.setX(m_scale->getXForTime(end));
    }

    return ok;
}

void
MatrixScene::playNote(Segment &segment, int pitch, int velocity)
{
//    std::cout << "Scene is playing a note of pitch: " << pitch
//              << " + " <<  segment.getTranspose() << std::endl;
    if (!m_document) return;

    Instrument *instrument = m_document->getStudio().getInstrumentFor(&segment);
    if (!instrument) return;

    if (!canPreviewAnotherNote()) return;

    if (velocity < 0) velocity = 100;

    MappedEvent mE(instrument->getId(),
                   MappedEvent::MidiNoteOneShot,
                   pitch + segment.getTranspose(),
                   velocity,
                   RealTime::zeroTime,
                   RealTime(0, 250000000),
                   RealTime::zeroTime);

    StudioControl::sendMappedEvent(mE);
}

}

#include "MatrixScene.moc"


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